Rash

Jaghut Cleric, pulled from his world by those who worship him as the new Orc Lord

Description:

Name: Rash
Player: Daniel
Race: Jaghut (Custom)
Class: Cleric
Level: 2

STR 16 MOD 3 MOD+LVL 5
CON 14 MOD 0 MOD+LVL 2
DEX 10 MOD 2 MOD+LVL 4
INT 12 MOD 1 MOD+LVL 3
WIS 18 MOD 4 MOD+LVL 6
CHA 8 MOD -1 MOD+LVL 1

Hit Points: 36
Initiative: +2
AC: 16
PD: 15
MD: 14
Recoveries: 9
Recovery Dice: 2d8+2

One Unique Thing
Pulled from his world by those who worship him as the new Orc Lord

Icon Relationships
Orc Lord: ~2
Lich King: -1

Backgrounds
Tower-Library Hermit: +5
Spec-Ops (Magical): +4
Botanist: +3

Class Features
Heal (3/battle, Quick Action, Heal self or adjacent ally, their recovery)
Ritual Magic

Domains
Knowledge (+4 background Invoke: Roll d6. When Escalation die reaches it, ally can reroll attack with +2)
Strength (Wield Martial without penalty, Invoke: You and nearby ally melee crits do triple damage instead of double)
Death (You and narby allies gain +1 to death saves. Invoke: This battle, you and each of your allies can each separately add the escalation die to a single save made by that character. You and your allies die when your negative hit points equal your full hit points.)

Feats
Knowledge (Once/day, change a knowledge skill check to natural 20)
Turn Undead (Can use it as a bonus Heal)

Spells
Cure Wounds
Javelin of Faith
Shield of Faith
Spirits of the Righteous
Turn Undead

Racial Power
Frigid Attack: Once/battle, an enemy you hit is Dazed until the end of your next turn
Environmental Resistance: Jaghut do not suffer ill effects from extreme climates such as cold or heat.

Basic Melee Attack
+5 vs. AC, Hit: 2d10+3, Miss: 2 damage

Equipment
2H Weapon
Belt
25 gp
Armor of Scars (+1 Armor consisting of magical skin brands and scars. Cannot be removed. Quirk: Stoic in the face of pain.)

Bio:

Rash

Defenders of Autumn joefulgham dlouwe