Blue

Sorcerer-Grifter cursed to heroic adventure

Description:

Name: Blue
Player: Sasja
Race: Human
Class: Sorcerer
Level: 2

STR 8 MOD -1 MOD+LVL 1
CON 12 MOD 1 MOD+LVL 3
DEX 10 MOD 0 MOD+LVL 2
INT 14 MOD 2 MOD+LVL 4
WIS 10 MOD 0 MOD+LVL 2
CHA 20 MOD 5 MOD+LVL 7

Hit Points: 35
Initiative: +2 (Roll 2d20, pick best)
AC: 12
PD: 13
MD: 14
Recoveries: 9
Recovery Dice: 2d6+1

One Unique Thing
Grifter cursed to a life of heroic adventure

Icon Relationships
The Archmage ~1
The Prince of Shadows +2

Backgrounds
Chosen Grifter of the Unseen Hand: +5
Expelled from Wizard Academy by the Archmage: +5

Class Features
Dancing Lights
Gather Power
Chain, Breath Weapon

Talents
Arcane Heritage
Metallic Protector Heritage
Goldberg – Sorcerer’s Familiar (Talkative +2 random features per day)

Feats
Scorching Ray (Can be used at Far range with a -2 to Attack)
Ritual Casting
Linguist

Racial Power
Quick to Fight (Roll 2d20 for initiative, use the highest)
Bonus feat

Spells
Utility Spell (Disguise Self, Feather Fall, Hold Portal, one once/day) (1)
Breath of the White (3)
Burning Hands (1)
Lightning Fork (1)
Scorching Ray (1)
Resist Energy (1)

Basic Melee Attack
+1 vs. AC, Hit: 2d6-1, Miss: 2 damage

Equipment
Short Sword
Clothing
Adventuring equipment
Potion Belt (+1 Recovery, Recharge 16+: Drink a potion as a Quick Action instead of Standard Action. Holds 6 potions. Quirk: Constantly attempts to refill everyone else’s drinks. Or potions. Or ration bags)
4 Potions of Healing
Wand of Memory (+1, Recharge 16+: As a free action after casting an At-Will spell, make a Recharge roll for one of your spells. Quirk: Impulsively memorize all writing)
25 gp

Incremental Advances
Hit Points (35)
Spell: Breath of the White memorized at 3rd level.

Bio:

Blue

Defenders of Autumn joefulgham sasjatowe